Guide to a kick-ass Infantry town

Guide to building a KICK-ASS Wild Guns INFANTRY Town

The purpose of this guide is to provide a blueprint for an optimized Wild Guns INFANTRY (foot troops) town. The guide is applicable to all nations in Wild Guns (Cowboys, Indians & Mexicans). It's optimized in the sense that:

- Buildings that are not needed are not built.
- Troops that are not needed are not researched.

SECRET: Always build ONE TROOP TYPE PER TOWN in order to maximize either the offensive or defensive potential. NEVER mix troops in your towns other than 20-50 scouts (for espionage) and/or 200 farmers for the production bonus if you are a Cowboy player).

 
INFANTRY Troops by Nation

Total Food Output for a town with level 15 farms (525/hr x6), a fully upgraded mill (25% bonus) and a fully upgraded bakery (25% bonus) is: 4725/hr
NOTE: with nuggets you can get an additional 25% increase in food output.

Total food consumption of the building/level configuration below is:

Military Buildings = 236/hr
Infrastructure Buildings = 244/hr (with Level 20 Main Building) OR Infrastructure Buildings = 228/hr (with Level 10 Main Building)
Production Buildings = 272/hr
Production BONUS Buildings = 58/hr

For total food consumption of -810/hr with level 20 Main Building OR -794/hr with a level 10 Main Building.

Obviously each player can tweak their towns to their hearts content to find the optimal design to allow for maximum troops. For the purposes of the sample towns below, they are calculated with a level 20 main building.

Sample DEFENSIVE INFANTRY Towns

Cowboy Farmer Town
Farmer Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
Trappers x 20 (for espionage) consuming 2 food/hr each = -40/hr
Farmers x 2875 loose consuming 1 food/hr each = -2875/hr
Farmers x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr
**Note that with the Cowboy nation you can have Farmers produce extra resources however they also consume food so they can't really be applied to increasing food production

 

Indian Rifleman Town
Rifleman Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
Scouts x 20 consuming 1 food/hr each = -20/hr
Riflemen x 2895 loose consuming 1 food/hr each = -2895/hr
Riflemen x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr

 

Mexican Poncho Town
Poncho Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
El Descubridors x 20 consuming 2 food/hr each = -40/hr
Ponchos x 2875 loose consuming 1 food/hr each = -2875/hr
Ponchos x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr

 
Sample OFFENSIVE INFANTRY Towns

Cowboy Sniper Town
Sniper Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
Trappers x 20 consuming 2 food/hr each = -40/hr
Snipers x 2875 loose consuming 1 food/hr each = -2875/hr
Snipers x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr
**Note that with the Cowboy nation you can have Farmers produce extra resources however they also consume food so they can't really be applied to increasing food production

 

Indian Tomahawk Fighter Town
Tomahawk Fighter Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
Scouts x 20 consuming 1 food/hr each = -20/hr
Tomahawk Fighters x 2895 loose consuming 1 food/hr each = -2895/hr
Tomahawk Fighters x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr

 

Mexican El Mariachi Town
El Mariachi Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
El Descubridors x 20 consuming 2 food/hr each = -40/hr
El Mariachis x 2875 loose consuming 1 food/hr each = -2875/hr
El Mariachis x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr

 

KICK-ASS INFANTRY Town - Military Buildings

Total Food Consumption for all Military Buildings = 236/hr

Cowboy Academy Indian AcademyMexican Academy
Academy

Level 20

  • Drinking Ability should be researched to level 15 NOTE: do not research in your first town (shown by the little green square on the player details screen) as it cannot be trekked
  • Espionage should be researched to level 3
  • Expansion should be researched to level 10 (200 expansion points per hour)
  • NOTE: Food Consumption = 58/hr
Cowboy Assembly Point Indian Assembly Point Mexican Assembly Point
Assembly Point

Level 20

  • Allows the formation of up to 20 groups
  • NOTE: Food Consumption = 30/hr
Cowboy Barracks Indian Barracks Mexican Barracks
Barracks

Level 25

  • Allows building of infantry
  • NOTE: Food Consumption = 80/hr
Cowboy Cannon Foundry Indian Cannon Foundry Mexican Cannon Foundry
Cannon Foundry

Level 1

  • Allows building of troops to attack ramparts as well as buildings.
  • NOTE: Food Consumption = 3/hr
Cowboy Rampart Indian Rampart Mexican Rampart
Rampart

Level 25

  • COWBOY RAMPART: 66% defense bonus for troops and 1500 basic defense.
  • INDIAN RAMPART: 66% defense bonus for troops and 1500 basic defense.
  • MEXICAN RAMPART: 66% defense bonus for troops and 1500 basic defense.
  • NOTE: Food Consumption = 30/hr
Cowboy Stable Indian Stable Mexican Stable
Stable

Level 1

  • Allows building of cavalry (e.g.: scouts).
  • Building time of infantry reduced to 9%
  • NOTE: Food Consumption = 5/hr
Cowboy Tavern Indian Tavern Mexican Tavern
Tavern

Level 20

  • Allows 1 Settler or Trek at level 10
  • Allows 1 Settler or Trek at level 15
  • Allows 1 Settler or Trek at level 20
  • Expansion points are listed here but researched in the academy
  • NOTE: Food Consumption = 30/hr

 

KICK-ASS INFANTRY Town - Infrastructure Buildings

Total Food Consumption for all Infrastructure Buildings = 244/hr with Level 20 Main

Total Food Consumption for all Infrastructure Buildings = 228/hr with Level 10 Main

Cowboy Embassy Indian Embassy Mexican Embassy
Embassy

Level 1 (Optional)

  • Does not need to be built in every town
  • Allows joining an alliance
  • Allows visiting the alliance forums
  • Allows control of the alliance's diplomacy (if you have the right permissions)
  • NOTE: Food Consumption = 3/hr
Cowboy Granary Indian Granary Mexican Granary
Granary

Level 30

  • Allows storage of up to 500K of Food
  • NOTE: Food Consumption = 60/hr
Cowboy Main Building Indian Main Building Mexican Main Building
Main Building

Level 20/10

  • The main building must be upgraded to at least level 10 to allow for other parts of the tech tree however all levels increase the amount of food consumption per hour.
  • NOTE: Food Consumption at level 20 = 41/hr
  • NOTE: Food Consumption at level 10 = 16/hr
  • Cowboys can support up to 206 farmers (increasing production of wood, iron, clay and food)
Cowboy Marketplace Indian Marketplace Mexican Marketplace
Marketplace

Level 25

  • Allows 50 merchants (transfer of up to 50K of resources at a time)
  • NOTE: Food Consumption = 80/hr
Cowboy Stash Indian Stash Mexican Stash
Stash

Level 5

  • Allows the safe keeping of resources but it is not worth upgrading due to the Indian nation being able to loot 2/3 of the stash capacity
  • Note that up to level 5 there is no food consumption.
  • NOTE: Food Consumption = 0/hr
Cowboy Storehouse Indian Storehouse Mexican Storehouse
Storehouse

Level 30

  • Allows storage of up to 500K of each Wood, Iron and Clay
  • NOTE: Food Consumption = 60/hr

 

KICK-ASS INFANTRY Town - Production Buildings

Total Food Consumption for all Production Buildings = 272/hr

Clay Pit
Clay Pit (Clay)

Level 10

  • At level 10 produces 200 clay per hour per pit (4 pits).
  • NOTE: Food Consumption = 16/hr x4 = 64
Farm
Farm (Food)

Level 15

  • At level 15 produces 525 food per hour per farm.
  • NOTE: Food Consumption = 10/hr x6 = 60
Iron Mine
Iron Mine (Iron)

Level 10

  • At level 10 produces 200 iron per hour per mine.
  • NOTE: Food Consumption = 21/hr x4 = 84
Lumberjack
Lumberjack (Wood)

Level 10

  • At level 10 produces 200 wood per hour per lumberjack.
  • NOTE: Food Consumption = 16/hr x4 = 64

 

INFANTRY Town - Production BONUS Buildings

Total Food Consumption for all Production BONUS Buildings = 58/hr

Cowboy Bakery Indian Bakery Mexican Bakery
Bakery (Food Bonus)

Level 5

  • Level 5 produces a 25% food bonus per farm.
  • NOTE: Food Consumption = 12/hr
Cowboy Blacksmith Indian Blacksmith Mexican Blacksmith
Blacksmith (Iron Bonus)

Level 5

  • Level 5 produces a 25% iron bonus per iron mine.
  • NOTE: Food Consumption = 12/hr
Cowboy Brickworks Indian Brickworks Mexican Brickworks
Brickworks (Clay Bonus)>

Level 5

  • Level 5 produces a 25% clay bonus per clay pit.
  • NOTE: Food Consumption = 11/hr
Cowboy Mill Indian Mill Mexican Mill
Mill (Food Bonus)

Level 5

  • Level 5 produces a 25% food bonus per farm.
  • NOTE: Food Consumption = 11/hr
Cowboy Sawmill Indian Sawmill Mexican Sawmill
Sawmill (Wood Bonus)

Level 5

  • Level 5 produces a 25% wood bonus per lumberjack.
  • NOTE: Food Consumption = 12/hr
 
 

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