Indian Nation

Guide to the Indian Nation and Unit Specifications

As an Indian player your duty is to be the first strike/terminator/ass kicking monster of your alliance!

Tomahawk Fighters will be the backbone of your armies with Blunderbusses to round out the offensive punch.

Because you have next to no defense capability you are going to dodge raids and attacks in the early game and depend on your Cowboy and Mexican comrades later on to provide defense.

The Indian players can loot up to 2/3 of every nation's stash.

Suggested Town Configurations
The numbers below are based on maxed out food production buildings. With Cowboys and Mexicans it is always recommended to maintain a ratio of 3 to 1 of defensive to offensive villages. However, because the Indian Nation has the lowest rampart and really no defense troops it is best to focus on offense.

5 Town Configuration
1 Town of Defensive Infantry (3875 Riflemen)
1 Town of Offensive Cavalry (1293 Blunderbusses)
3 Towns of Offensive Infantry (3875 Tomahawk Fighters per town = 11,625)

10 Town Configuration
2 Towns of Defensive Infantry (3875 Riflemen per town = 7750)
3 Towns of Offensive Cavalry (1293 Blunderbusses per town = 3879)
5 Towns of Offensive Infantry (3875 Tomahawk Fighters per town = 19,375)

For more information see the guides to building KICK-ASS cavalry and infantry towns.

Always remember that you need to upgrade your unit's defensive or offensive power in the academy. For example Tomahawk Fighters start out with an attack of 85 but can be upgraded to an attack of 145! Once you start mutiplying the attack power by the number of units (example a maxed out town with 3875 Tomahawk Fighters) and you'lll see the difference. 3875 Tomahawk Fighters x 80 attack power = 329,375 vs at 145 attack power = 561,875. DON'T NEGLECT the RESEARCH!

Units are displayed by level of Academy research needed - Click on a unit for more details

Unit Type
Academy Level
Primary Role
Min/Max
Attack
Min/Max
Defense Infantry
Min/Max
Defense Calvary
Max Speed
Max Carry
Max Upkeep
indians/indians_settler_icon.png Indian Settler
00
Founding New Towns
0/0
125/125
125/125
5
0
1
indians/indians_archer_icon.png Archer
01
OFFENSIVE
45/89
15/27
15/27
7
55
1
indians/indians_rifleman_icon.png Rifleman
01
DEFENSIVE
(Against Cavalry then Infantry)
20/30
45/89
55/109
6
50
1
indians/indians_tomahawk_fighter_icon.png Tomahawk Fighter
05
OFFENSIVE
(First Strike, Clearing Waves)
85/145
35/57
25/41
7
50
1
indians/indians_mounted_archer_icon.png Mounted Archer
05
DEFFENSIVE
(Against Infantry then Cavalry)
60/84
110/188
50/86
10
90
2
indians/indians_scout_icon.png Scout
05
OFFENSIVE/DEFENSIVE
(Scouting)
0/0
15/15
15/15
13
0
1
indians/indians_fire_fiend_icon.png Fire Fiend
10
OFFENSIVE
(Attacking Walls/Ramparts)
45/0
0/40
60/0
4
0
4
indians/indians_blunderbuss_icon.png Blunderbuss
15
OFFENSIVE
(Resource Raids, First Strike Clearing Waves)
175/259
60/89
90/133
11
70
3
indians/indians_burning_arrow_icon.png Burning Arrow
15
OFFENSIVE
(Attacking Buildings)
80/0
30/0
35/0
3
0
5
indians/indians_firewater_trek_icon.png Firewater Trek
20
OFFENSIVE
(Taking Over Towns)
90/90
75/75
75/75
4
0
5
 
 

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